A new part of the famous Capcom franchise Resident Evil: Village, which tells about the adventures of Ethan Winters, has recently launched. To get the most out of the game, you need a good headset, mouse, and keyboard. We recommend taking a closer look at the Razer Cynosa Chroma, which will give you maximum comfort in the game. The keyboard will help you manage the game well and get to know the main character even better. We have already met him in the previous part of the series, better known by the subtitle Biohazard. Seven was a reboot of the series in many ways. Though it took a long break, the return was very successful. The new character and the nightmarish Baker Mansion had their own fans, so the release of another game was purely a matter of time. Nevertheless, Eight clearly corrects the drawbacks of its predecessor. What does Village do better than Biohazard?
More Impressive Enemies
Village presents a more diverse lineup of monsters. Both bosses and their minions, as well as the normal monsters that fill the locations. Players will encounter werewolves that hunt exclusively in packs, the nightmarish creatures of Dimitrescu castle cellars, the creepy dead rising from their graves in the local village cemetery, and the terrifying cyborgs – creations of the Heisenberg factory. Each of the creatures has its own deadly abilities, and some can only be destroyed by learning their weaknesses.
Bosses don’t suffer from uniformity either. Lady Dimitrescu, the owner of the luxurious castle, obviously can’t be compared with the monstrous antagonists of the past parts of the game, be they Dr. Birkin, Tyrant, Nemesis, or the mutated Baker family. The villainess has a charming smile that will clearly be the last thing a person will ever see in their life. With such an extravagant appearance and terrifying aura, no wonder that Lady Dimitrescu has gathered so much rapture from gamers and has become a major marketing feature of the game. So are her three sadistic daughters.
But, besides, the fatal castle mistress, the Resident’s bestiary is joined by the no less spectacular watery Moro, hardly resembling a human, but more looking like a creature that came out of FromSoftware projects. And while the castle belongs exclusively to Dimitresque, the water spaces around the village are his element.
Players will also encounter Donna Benevento’s nightmarish talking doll, the psychopathic Heisenberg, Mother Miranda herself, the head of this whole hellish family, as well as other unique creatures of the village.
More spectacular locations
Village surpasses it only because of the variety of locations, which are more expansive to explore and much more interesting because of the treasure stashes and other secrets. The new game sends Ethan to a dystopian settlement that has seen better days. Silent hooded scarecrows tower over the snow-covered ground. The wooden huts have fallen into disrepair, and it’s hard to believe humans could live in them. Tall grass and bare trees ripple ominously in the wind, and gray clouds cloak the sky. The atmosphere is definitely suggestive of something terrifying about to happen here. Especially considering that hungry werewolves roar from the thickets, and dead birds and animal heads are hung on the trees.
Not only will the locations hide more interesting things, but Ethan will also meet other NPCs who have found their place in this nightmarish world. For example, Duke, who also serves as a merchant and helps the protagonist to acquire useful survival gadgets.
The clear influence of Resident Evil 4
Fans of the RE universe must have guessed from the first trailers that Village was heavily inspired by Resident Evil 4. In many ways, the four became iconic because of the view from behind the protagonist’s shoulder, which now serves as a fundamental part of modern game design. But beyond that, it was the one that led the franchise to more action and dynamic battles while maintaining the tension and gradually increasing suspense.
Resident Evil 4 is undoubtedly a good inspiration for a game focused on a village and the concept of survival horror, as its events also took place first in a small village and then in a castle. The plot also revolved around rescue.
Notably, the Village brings back a Tetris-style inventory system. When Ethan picks up a new gun or finds a healing herb, he must place them in his backpack so that he could stuff as many items as possible. It’s almost like a minigame. This is good news for those who thought Capcom had unnecessarily simplified the inventory in Biohazard. This also brings back crates of supplies and the ability to vandalize Dimitrescu Castle by smashing luxury vases and glass in cupboards and windows.
Focusing on Ethan’s development
The Resident Evil universe has introduced players to some very cool, memorable characters, both male and female, who have become the faces of the series and have a huge following around the world. Although these characters have appeared in games over the years, Biohazard still chose to separate itself from the most famous faces of Resident Evil. Although the players will not only meet Chris Redfield several times as they go through both games, but also be able to stay in his shoes for some time.
In Seven, Ethan is a new character that has no specific military training like Leon or Chris. He seemed to be a completely ordinary man caught up in unusual circumstances. Eventually, though, the plot would reveal some interesting features of his personality.
However, one of the drawbacks of the first-person perspective is the lack of definition of the protagonist. The gamers can see the characters’ facial expressions and analyze their movements from the outside. This gives them a clearer picture of the protagonist because they can better understand what the protagonist is thinking or feeling. This becomes harder if acting from the first person. But, in most cases, this perspective puts gamers in the place of the protagonist and treats the character as a means of gameplay. In essence, the protagonist becomes the player himself.
Ethan rarely shows any interesting emotion or gets any notable development in the previous installment. Village, on the other hand, allowed Winters to gain many more commendable character traits. And many of his comments on what’s going on are perfectly in sync with the players’ emotions. In Eight, Ethan is finally the centerpiece of the story, rather than a mere vessel for gameplay. Although the main character never got a “face” (at least within the game’s plot), he still wants to empathize a lot more than the last part.
These are not all the advantages of the game and not all the work on the mistakes of the last part. Of course, the project gained its own minuses. How critical they are and how much the new project surpassed the last part – this is for the players to decide. While the work on the mistakes is still underway, you can also review and play the best racing games. Yet, Resident Evil: Village is already available on current and previous generations of consoles and PC, so let’s try this game too.